The 2nd GDSC "NetEase Cup" Global Digital and Sculpture Competition is organized by School of Sculpture and Public Art at Guangzhou Academy of Fine Art and the Department of Sculpture at Hubei Institute of Fine Arts, and is titled exclusively by NetEase Game. The competition is hosted by Wuhan Star Painters Digital Art Co., Ltd.,
Young digital art sculptors from all over the world are welcome to participate in this competition!
Contemporary society is experiencing a marvelous fusion of technology and art, and digital art, as an emerging art form, is rising at an astonishing speed and receiving increasing attention from people. As one of the cores of digital art, digital sculpture not only continues the beauty of form and spatial sense of traditional sculpture, but also, through innovative digital technology, has sparked a subversive revolution in visual effects, giving people an unprecedented sensory impact.
Digital art is a pure stream in modern art. It is a new exploration of artistic forms as well as a reflection and call to current society and culture. In this digital era, the exploration and creation of digital sculpture art needs not only to be innovative and forward-looking, but also to build an effective way for reflection and exploration of current cultural forms.
Balancing the relationship between art and technology, and achieving a harmonious coexistence between humans and technology, art and nature, is a common issue for all young artists. It is important to ensure that art is not just a subordinate of technology, but can truly integrate with technology in a way that enhances both.
The competition is highly concerned with how digital sculpture art can be spread and shared around the world, as well as how more meaningful and inclusive works can be created on the basis of respecting and drawing from various cultures, in order to promote global art and cultural exchange.
This competition provides a platform for digital art creators to showcase their talents and creativity, as well as an opportunity for new talents in the art world to showcase their ideas and perspectives. We expect this competition to inspire more avant-garde ideas and innovative forces, explore new possibilities for digital art, and inject new momentum and vitality into the development of digital art in the industrialization and education fields.
School of Sculpture and Public Art, Guangzhou Academy of Fine Arts
GAFA School of Sculpture and Public Art, formerly known as Department of Sculpture, was founded in 1953. It is one of the oldest schools of GAFA. In 1981, it was among the first schools in China authorized to confer Master’s degrees. In 2018, it began to offer Public Art program, and was renamed School of Sculpture and Public Art.
Its teachers since establishment include famous sculptors with great social influence such as Pan He, Liang Mingcheng, Cao Chong’en, Hu Bo, Zheng Jin, Guan Weixian, Li Hanyi, Wei Zhenzhong and Li Ming, and renowned teachers like Chen Ke and Wu Yalin. In 2018, GAFA sculpture teacher team was listed into the first batch of “National Huang Danian Style Teacher Teams in Institutions of Higher Learning”, being the only art teacher team in China to receive this honor. Through long-term exploration and practice, several generations of GAFA sculpture educators have fostered a rigorous, pragmatic, innovative and enterprising academic spirit and tradition of school management. The school now has comparatively mature models and distinctive features in talent training, curriculum, teaching methods, and social services.
In the new era, the school takes “sculpture society and construct a digital future” as its development orientation, aims to train talents who “serve society with art”, and pays close attention to new demands for cultivating sculpture professionals. It has formed a teaching structure dominated by workshops and teaching research offices to actively promote culture and art development in the Guangdong-Hong Kong-Macao Greater Bay Area (GBA). As a banner of sculpture education in South China, the school has trained a large number of influential sculptors and artistic creative talents at home and abroad, who inject new vitality into the GBA’s humanistic spirit and contribute artistic power to Chinese cities and the Chinese nation’s cultural spirit.
Wuhan Xuanqi digital art Co., Ltd
Wuhan Xuanqi digital art Co., Ltd., namely Xuanqi, was founded in 2008 and headquartered in Optics Valley of China. It is a vice president unit of Hubei Animation Association, a director unit of Wuhan Animation Association, a sponsor unit of Wuhan Independent Game Alliance (WIGA), and a sponsor unit of the "Game Rainbow" employment assistance public welfare plan for fresh graduates.
The company is committed to high-end game art creation, customized game research and development, game education and training, cultural and technological entrepreneurship project incubation, and information exchange. After more than ten years of active development, it has now become a group company with a total office area of over 2000 square meters and a staff size of over 300 people. Its business scope covers multiple industries such as game development, art design, cultural and tourism operations. Among them, the field of game art creation has been deeply cultivated for ten years, mainly serving customers and partners from well-known game companies both domestically and internationally.
June 1st
The Competition Registration Starts
Registration by Email.
June 5th
Live Broadcast of the Competition Opening Ceremony.
July 31st
Last Day of Registration
June July
Tidal Creation Group
Weibo Audition Promotion
August 31st
Final work submission
September
Online Voting for the Popularity Lucky Award Begins
Mid October
Announcement of Awards
Awards Ceremony
NetEase Games is the IP licensee of the competition. The participants can use all the online characters of "Identity V" (except for the collaborative linkage IP) for second creation at will.
It is hoped that the creators can strengthen the characteristics of the original IP characters and give them new vitality.
Introduction of Identity V
Introduction of Identity V
Identity V is an asymmetrical battle arena game developed by NetEase, which launched for limited testing on April 2, 2018, and for full platform public testing on April 12. The game has an age rating of 16+.
Players will play as detective Orpheus, who receives a mysterious commission letter and goes into the infamous manor to investigate a missing case. In the process of conducting evidence investigation, the player as Orpheus will use the deductive method to review the case. In the case review, the player can choose to play as the regulator or survivalist, to start a fierce confrontation. And in the process of investigation, they will get closer to the truth, but may find increasingly unbelievable facts.
The game features a dystopian gothic painting style, a suspenseful brain-burning plot, and exciting 1V4 'cat and mouse chase game' confrontation gameplay, which will give players a new game experience.
ExperimentSculpture Group
No age limit for participation
Directly recommended by each university judge or freely registered by students on campus.
Unlimited in form of expression, starting from artistic thinking, expressing and enjoying oneself through physical form, freely creating digital or sculptural art, and exploring unmanned fields.
TrendCreation Group
The maximum age for participation is 28 years old
Creators can freely register and choose the character image provided by the competition IP licensor for secondary creation, or they can freely create.
Start imagination to pursue beauty from the perspective of sculpture plastic arts, and aim at the market to tap the commercial potential of works.
Bonus pool of 140000 yuan
Popular Lucky Award
three
Future Master Award
one
NetEase Favorite Award
one
Competition Academy Award
five
Creativity Art Award
five
Judges of the Experimental Sculpture Group(The list is arranged in alphabetical order)
-
Professor Haining Bao
LUXUN ACADEMY OF FINE ARTS
Dean of the School of Sculpture Arts -
Professor Lingsheng Ban
China Academy of Art
Dean of the School of Sculpture and Public Art -
Professor Xiaochun Chen
XIAN ACADEMY OF FINE ARTS
Head of the sculpture department -
Professor Ke Chen
GUANGZHOU ACADEMY OF FINE ARTS
Dean of the School of Sculpture and Public Art -
Professor Shubing Dong
Tsinghua University
Head of the sculpture department of Academy of Arts & Design -
Jinsong Shi
Famous independent artist of contemporary sculpture in China
-
Professor Xun Tan
TIANJIN ACADEMY OF FINE ARTS
Head of the sculpture department -
Professor Tang Yong
Sichuan Academy of Fine Arts
Associate Dean of the School of Styling -
Professor Min Zhi
CHINA NATIONAL ACADEMY OF ARTS
Vice president of sculpture institute -
Professor Zhai Qingxi
SHANGHAI ACADEMY OF FINE ARTS
Head of Sculpture Department -
Professor Wei Zhang
China Central Academy of Fine Arts
Head of the sculpture department -
Professor Zhang Songtao
Hubei Academy of Fine Arts
Dean of the School of Sculpture and Public Art
The judges of the Tidal Creator Group(The list is arranged in alphabetical order)
-
Guo Wei
Art Director of NetEase Games -
Luo Qisheng
Founder of Kaitian Studio -
Li Yugu
Wuhan Xuanqi digital art Co., Ltd
founder -
Kuang Jun
Famous cross-border artist/avant-garde designer -
Zhang Sheng
CG Artist and Digital Sculptor -
Lu Zhibing
Founder of Shanghai Chenyi Sculpture Art Co., Ltd